OnPour
Premium & Monetization ยท one-pager

Make money without ever charging
people to build the map.

OnPour is a crowdsourced map of what alcohol is actually pouring, right now, near you. The map is the moat โ€” so contributing is always free and rewarded. We monetize the convenience around it.

Free forever: find & mark drinks OnPour+ โ‰ˆ $5/mo โ€” or earn it free by contributing B2B the bigger engine
The model

Free does the job. OnPour+ does the extras.

Marking a drink is unlimited and never charged โ€” it's the supply side of a two-sided map. Premium gates only power features, and there are two ways in.

Free ยท forever
$0
  • โœ“ Mark drinks โ€” unlimited, geofenced, rewarded
  • โœ“ Search your city, live freshness on every pin
  • โœ“ "No longer here" reporting โ€” the trust layer
  • โœ“ Points, badges, tiers & hunt log
OnPour+
$5 / mo ยท or earn free
  • โœ“ Search any city โ€” plan a trip before you fly
  • โœ“ Wider / unlimited radius
  • โœ“ Unlimited alerts โ€” "tell me when it drops near me"
  • โœ“ Advanced filters โ€” style, ABV, price, fresh-only
Pay

~$5/month. Done. For people who want the extras and don't want to think about it.

or
Contribute

Hit the monthly contribution bar (~10 marks) and OnPour+ switches on free next month. Open to everyone โ€” no prior payment needed.

What it looks like ยท product wireframes

Three premium moments

Every upsell is framed as reach and reward โ€” never as "we hid nearby places from you."

9:41OnPour
9/10marks this month
โ—† 1 more โ†’ OnPour+ free
Pinthouse ยท Electric Jellyfishmarked 2h ago ยท draft helped 14
Still Austin ยท Cask Ginyesterday ยท pour helped 6

Earn, don't just pay. Contributing pays for premium โ€” a status you re-earn monthly.

9:41โ— nearby

3 spots pouring it near you โ€” plus 12 more within 25 mi.

See all 12 with OnPour+ Not now

Soft tease, never a hide. Free always returns real nearby results; premium widens the net.

9:41โœˆ trip mode
Pouring in Denver
this weekend
Falling Rock Tap HouseWeldwerks Juicy Bits fresh ยท 3h
Finn's ManorCasey Family Preserves fresh ยท 1d
Star BarLeopold Bros Rye aging ยท 3d
๐Ÿ”“ Search any city โ€” a OnPour+ perk for travelers.

Locals free, travelers pay. Your own city stays free; searching elsewhere is the flagship+ feature.

Pricing & unit economics

Why giving premium away can make more money.

Illustrative model, 10,000-MAU launch city โ€” calibrate post-launch. Full workings in the repo.

$5/mo
OnPour+ price (benchmark: Untappd ~$5)
~10
marks/month to earn a free month
+138%
total value vs. pay-only, at that bar
5,600
extra verified marks/mo it unlocks
The rule that keeps it safe

Peg the monthly bar so an earner's contribution is worth at least the $5 they didn't pay. Then contribute-or-pay is net-positive even if every earner would otherwise have subscribed โ€” you trade $5 of cash for >$5 of the map data that is the business.

Same 1,500 premium-wanters, two designs โ€” value/month to the business
DesignPayersSubscriptionVerified marksTotal value
Pay-only 400 $2,000 0 $2,000
Contribute-or-pay 280 $1,400 5,600 $4,760 +138%

Direct subscription revenue dips slightly ($2,000โ†’$1,400) โ€” but the design unlocks 5,600 verified marks/month whose data value (retention + B2B) more than covers it. And this snapshot understates the compounding flywheel below.

Revenue streams

Consumer keeps the lights on. B2B is the business.

OnPour+ live at density

Contribute-or-pay subscription. Modest per-user, but it doubles as the contribution engine โ€” every "pay" funds revenue, every "earn" funds the map.

Brand & distributor data the big line

Breweries and distributors pay to see where their products actually land and pour โ€” the same "where-to-buy" value Destini sells to 1,500+ brands, but with live, patron-verified freshness.

Sponsored missions day-one friendly

A brand funds "mark 5 [Brand] pours โ†’ reward." It adds value, drives marking, and pays โ€” so it can run even before density.

The loop: contribute-or-pay โ†’ more marks โ†’ a fresher map โ†’ higher retention โ†’ more payers and more B2B data โ†’ bigger rewards โ†’ more marks. The incentive problem and the revenue problem solve each other.